0713~_ Websocket programming in ML
Websockets & Networking in MAgic Leap 참고자료 1: https://forum.magicleap.com/hc/en-us/community/posts/360023794311-WebSockets-in-Unity?page=1#community_comment_360004665432 참고자료 2: https://medium.com/@sairao1996/solving-websockets-networking-issues-in-magic-leap-unity3d-4d3b2196dff2 UDP socket Around early August last year Magic Leap One : Creator edition was finally announced. Offering a better field of view, larger compute(because of the Lightpack) and a handy controller with 6DoF tracking, it opened avenue for a large number of applications. Since I have been working at company in San Francisco ( one of the first 6 cities to which magic leap provided shipping), I was lucky enough to test one of these early on when the company bought couple of them. When I started developing applications on it as part of my work, one of the challenges I faced was to get networking and websockets working. The main issue was that everything seemed to work well in Zero Iteration but when I deploye...